Game studios and app teams
Every line, every sound, every build.
A game has thousands of lines and most of them change. Cinara gives you placeholder performances good enough to ship a demo with, sound effects for the whole interface, and a trailer voice when the store page needs one.
What you make
- Character voices for every line
- Interface and world sounds
- Trailer voiceover and music
- Store-page stills
- Localised voice for each market
How it goes together
Every step below is a feature that is live today, and they all draw on the same credit balance.
- 01 Dialogue
A scene's worth of lines, with a distinct voice per character.
- 02 Sound Effects
Interface sounds, weapons, weather and ambience, several takes at a time.
- 03 Voice Design
Design a character's voice from a description and keep it for the whole script.
- 04 Video
Trailer shots and store-page footage.
- 05 API keys
Wire it into your build so a script change re-voices the line automatically.
Instead of
Recording placeholder lines yourself, and a sound library that never has the one you need.
Where Cinara stops
Cinara returns audio files. Wiring them into your engine and mixing them in-game is your pipeline's job.
From your own code
Run it with a key instead of a browser.
Studios usually call Cinara from their build step: the script is the source of truth, and every line is regenerated when it changes.
Other ways people use Cinara
- Film making Previsualise scenes, voice every character, score it, and lay in the sound — before anyone books a studio.
- YouTube Narration, b-roll, thumbnails, music beds and subtitles — the whole upload, made the same day.
- Reels, Shorts & TikTok Nine-by-sixteen shots, a hook read in your voice, captions burned to the beat, a track underneath.
Make your first games & app piece today.
Start with 10,000 free credits. No card needed.
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