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Game studios and app teams

Every line, every sound, every build.

A game has thousands of lines and most of them change. Cinara gives you placeholder performances good enough to ship a demo with, sound effects for the whole interface, and a trailer voice when the store page needs one.

What you make

How it goes together

Every step below is a feature that is live today, and they all draw on the same credit balance.

  1. 01 Dialogue

    A scene's worth of lines, with a distinct voice per character.

  2. 02 Sound Effects

    Interface sounds, weapons, weather and ambience, several takes at a time.

  3. 03 Voice Design

    Design a character's voice from a description and keep it for the whole script.

  4. 04 Video

    Trailer shots and store-page footage.

  5. 05 API keys

    Wire it into your build so a script change re-voices the line automatically.

Instead of

Recording placeholder lines yourself, and a sound library that never has the one you need.

Where Cinara stops

Cinara returns audio files. Wiring them into your engine and mixing them in-game is your pipeline's job.

From your own code

Run it with a key instead of a browser.

Studios usually call Cinara from their build step: the script is the source of truth, and every line is regenerated when it changes.

Other ways people use Cinara

Make your first games & app piece today.

Start with 10,000 free credits. No card needed.

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